@startuml
sprite $phone_in_talk [48x48/16] {
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!define MATERIAL_PHONE_IN_TALK(_alias) ENTITY(rectangle,black,phone_in_talk,_alias,MATERIAL PHONE_IN_TALK)
!define MATERIAL_PHONE_IN_TALK(_alias, _label) ENTITY(rectangle,black,phone_in_talk,_label, _alias,MATERIAL PHONE_IN_TALK)
!define MATERIAL_PHONE_IN_TALK(_alias, _label, _shape) ENTITY(_shape,black,phone_in_talk,_label, _alias,MATERIAL PHONE_IN_TALK)
!define MATERIAL_PHONE_IN_TALK(_alias, _label, _shape, _color) ENTITY(_shape,_color,phone_in_talk,_label, _alias,MATERIAL PHONE_IN_TALK)
skinparam folderBackgroundColor<<MATERIAL PHONE_IN_TALK>> White
@enduml